alexbazu2@gmail.com linkedin.com/in/alex-bazu Cluj-Napoca, Romania
Profile
Senior Unity Developer
13 years of shipping games and interactive apps in Unity and C#. At Netflix, built the core social systems of Squid Game: Unleashed, which supported millions of concurrent players. Before that, four years as Tech Lead at Firebyte Games, on Castle Siege and the core engine behind tens of hyper-casual games, and AR and VR apps for clients including Honda and MindMaze.
Experience
Netflix
to present
Senior Software Engineer, remote
- Built and shipped core social systems (Party, Clans, Messaging) for Squid Game: Unleashed, from production to live operations.
- Developed features in Unity (C#) using Netflix's custom scripting DSL.
- Delivered scalable systems that supported millions of concurrent players.
Shipped: Squid Game: Unleashed, a multiplayer game for iOS and Android.
Firebyte Games
to
Tech Lead, Cluj-Napoca
Mobile games studio building games end to end for iOS and Android. In 2021 it became the first Romanian mobile games developer listed on the Bucharest Stock Exchange.
- Worked on Castle Siege: War of Legends and, in parallel, on the core engine behind tens of hyper-casual games.
- Managed company-level architecture, platform and data configuration processes and implementation protocols.
- Optimized game performance and loading times for mobile platforms to enhance user experience.
- Utilized C# to program logic, rules and AI in various game titles.
Worked on: Castle Siege: War of Legends and tens of hyper-casual games. Studio profile
Avangarde Software
to
Senior Software Developer, Cluj-Napoca
Software company providing end-to-end custom solutions and consulting, founded as an AR and VR agency built on Unity.
- Led the development of immersive AR and VR experiences in C# and Unity for automotive and healthcare clients, on mobile devices and VR headsets.
- Managed, trained and mentored a small team of junior and mid-level developers.
- Took features end to end, from concept to deployment, in a continuous integration environment.
- Prototyped and spike-tested emerging technologies to prove concepts quickly.
- Built Unity user interfaces using diegetic, meta and spatial elements.
Client work: Honda Africa Twin AR and MindMaze MindMotion GO. avangarde-software.com
Bull Studios
to
Game Developer, Cluj-Napoca
- Created games and prototypes in Unity with C# for iOS and Android, turning design specifications into working games.
- Improved existing gaming engines and tools for better productivity.
- Found performance bottlenecks and bugs and fixed them, including optimizing 3D models for mobile.
- Worked with designers and producers to define milestones, task lists and estimates.
Transylgamia
to
Game Developer, Cluj-Napoca
The mobile games division of Idea Studios.
- Created games and prototypes in Unity for iOS and Android.
- Implemented game systems from design specifications, in testable, documented C#.
- Integrated APIs and other external controls into Unity.
- Worked in a small team of illustrators, designers and programmers.
Creative Web
to
Unity Developer, Cluj-Napoca
- Worked on a casino game in Unity: the math for slot games, social messaging and competition leaderboards.
- Integrated external APIs including Facebook, Twitter and Google Analytics.
Idea Studios
to
Flash Developer, Cluj-Napoca
Casual games studio making web games for a young audience. ideastudios.ro
- Shipped over 60 products.
- Implemented gameplay features in ActionScript 3 and documented algorithms and interfaces.
- Worked with tracking APIs such as Google Analytics and Facebook, alongside the art, design and QA teams.
Angry Mob Games
to
Junior Unity Developer, after six months in QA, Cluj-Napoca
Independent studio making games for mobile, PC and consoles. angrymobgames.com
- Shipped Alien vs. Predator: Evolution for Fox Digital Entertainment.
- Implemented gameplay features in C#, set up and built the UI, and created plugins and tools for Unity.
- Started in QA: tested levels and builds, reported problems, suggested improvements and supported deployments.
Projects
-
Multiplayer game for iOS and Android based on the series. Built and shipped its core social systems (Party, Clans and Messaging), from production to live operations.
- Unity
- C#
- iOS
- Android
-
Castle Siege: War of Legends
Firebyte Games
Images from Avangarde Software’s case study. Video recorded by Uptodown, on YouTube.
Real-time multiplayer card strategy game for mobile: deploy troops on the map, siege the opponent's castle towers, and collect cards and characters with special abilities. Implemented the animation, particle effect, UI effect and sound controllers.
- Unity
- iOS
- Android
-
AR app that lets you configure a 3D motorcycle in 360° and place it in your own surroundings, with accessories from indicators and taillights to full touring packs. Implemented the inventory system and the AR.
- Unity
- AR
-
MindMotion GO
MindMaze
Play video of it in use
Video by King’s Health Partners, on YouTube. Screenshots from Avangarde Software’s case study.
Gamified neurorehabilitation system. Patients train movement and decision making through everyday body movements, tracked by a Kinect camera. Implemented the input system, level generation and the customization panel.
- Unity
- Kinect
- Windows
-
Shell Squad Adventures
Hatch Early Learning
Learning app for preschool children that builds literacy and math skills in English and Spanish, and reports each child's progress to their teachers. Implemented gameplay, the user interface and the game selection algorithm.
- Unity
- Android
- Windows
-
Car Showroom
AR showcase of a vehicle in a dealership. Implemented the configuration system, custom shaders for car materials, and gesture control using an Orbbec camera with the Kinect SDK.
- Unity
- AR
- Kinect
- Windows
-
A tour of a medieval city in VR. Set up the environment, integrated the VR viewer and wrote a custom path controller using Bézier curves.
- Unity
- VR
-
Quizdom
Quizdom, Regensburg
Multiplayer quiz game with several question types, campaigns and contests. Implemented the dynamic UI for the games, lobbies and menus.
- Unity
- iOS
- Android
-
Alien vs. Predator: Evolution
Angry Mob Games, for Fox Digital Entertainment
Play the launch trailer
Uploaded by TouchGameplay, on YouTube
Third-person action game in the Alien vs. Predator universe, released in 2013. Implemented gameplay features in C#, UI, and Unity plugins and tools.
- Unity
- C#
- iOS
- Android







