Alex Bazu Senior Unity Developer
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Alex Bazu

This page is built like the Unity editor, where Alex makes games. Press Play game for a 30-second one, or drag the letters first to build your own level.

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Portrait of Alex Bazu

Senior Unity Developer

13 years of shipping games and interactive apps in Unity and C#. At Netflix, built the core social systems of Squid Game: Unleashed, which supported millions of concurrent players. Before that, four years as Tech Lead at Firebyte Games, on Castle Siege and the core engine behind tens of hyper-casual games, and AR and VR apps for clients including Honda and MindMaze.

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Experience

Netflix

to present

Senior Software Engineer, remote

  • Built and shipped core social systems (Party, Clans, Messaging) for Squid Game: Unleashed, from production to live operations.
  • Developed features in Unity (C#) using Netflix's custom scripting DSL.
  • Delivered scalable systems that supported millions of concurrent players.

Firebyte Games

to

Tech Lead, Cluj-Napoca

Mobile games studio building games end to end for iOS and Android. In 2021 it became the first Romanian mobile games developer listed on the Bucharest Stock Exchange.

  • Worked on Castle Siege: War of Legends and, in parallel, on the core engine behind tens of hyper-casual games.
  • Managed company-level architecture, platform and data configuration processes and implementation protocols.
  • Optimized game performance and loading times for mobile platforms to enhance user experience.
  • Utilized C# to program logic, rules and AI in various game titles.

Avangarde Software

to

Senior Software Developer, Cluj-Napoca

Software company providing end-to-end custom solutions and consulting, founded as an AR and VR agency built on Unity.

  • Led the development of immersive AR and VR experiences in C# and Unity for automotive and healthcare clients, on mobile devices and VR headsets.
  • Managed, trained and mentored a small team of junior and mid-level developers.
  • Took features end to end, from concept to deployment, in a continuous integration environment.
  • Prototyped and spike-tested emerging technologies to prove concepts quickly.
  • Built Unity user interfaces using diegetic, meta and spatial elements.

Bull Studios

to

Game Developer, Cluj-Napoca

  • Created games and prototypes in Unity with C# for iOS and Android, turning design specifications into working games.
  • Improved existing gaming engines and tools for better productivity.
  • Found performance bottlenecks and bugs and fixed them, including optimizing 3D models for mobile.
  • Worked with designers and producers to define milestones, task lists and estimates.

Transylgamia

to

Game Developer, Cluj-Napoca

The mobile games division of Idea Studios.

  • Created games and prototypes in Unity for iOS and Android.
  • Implemented game systems from design specifications, in testable, documented C#.
  • Integrated APIs and other external controls into Unity.
  • Worked in a small team of illustrators, designers and programmers.

Creative Web

to

Unity Developer, Cluj-Napoca

  • Worked on a casino game in Unity: the math for slot games, social messaging and competition leaderboards.
  • Integrated external APIs including Facebook, Twitter and Google Analytics.

Idea Studios

to

Flash Developer, Cluj-Napoca

Casual games studio making web games for a young audience. ideastudios.ro

  • Shipped over 60 products.
  • Implemented gameplay features in ActionScript 3 and documented algorithms and interfaces.
  • Worked with tracking APIs such as Google Analytics and Facebook, alongside the art, design and QA teams.

Angry Mob Games

to

Junior Unity Developer, after six months in QA, Cluj-Napoca

Independent studio making games for mobile, PC and consoles. angrymobgames.com

  • Shipped Alien vs. Predator: Evolution for Fox Digital Entertainment.
  • Implemented gameplay features in C#, set up and built the UI, and created plugins and tools for Unity.
  • Started in QA: tested levels and builds, reported problems, suggested improvements and supported deployments.

Projects

  • Squid Game: Unleashed

    Netflix

    Play the launch trailer

    Netflix Games on YouTube

    Multiplayer game for iOS and Android based on the series. Built and shipped its core social systems (Party, Clans and Messaging), from production to live operations.

    • Unity
    • C#
    • iOS
    • Android
  • Castle Siege: War of Legends

    Firebyte Games

    Castle Siege: War of Legends key art: three heroes charging, with the game logo

    Images from Avangarde Software’s case study. Video recorded by Uptodown, on YouTube.

    Real-time multiplayer card strategy game for mobile: deploy troops on the map, siege the opponent's castle towers, and collect cards and characters with special abilities. Implemented the animation, particle effect, UI effect and sound controllers.

    • Unity
    • iOS
    • Android
  • Africa Twin AR

    Honda

    The app placing a red Africa Twin on a showroom floor, with colour choices along the bottom
    The 3D motorcycle model from the front Close-up of the handlebars and dashboard

    Images from Avangarde Software’s case study

    AR app that lets you configure a 3D motorcycle in 360° and place it in your own surroundings, with accessories from indicators and taillights to full touring packs. Implemented the inventory system and the AR.

    • Unity
    • AR
  • MindMotion GO

    MindMaze

    Play video of it in use
    Climbing game: a figure seen from behind scaling a rock face, with a timer and distance achieved Underwater game: a red octopus swimming up between coral walls

    Video by King’s Health Partners, on YouTube. Screenshots from Avangarde Software’s case study.

    Gamified neurorehabilitation system. Patients train movement and decision making through everyday body movements, tracked by a Kinect camera. Implemented the input system, level generation and the customization panel.

    • Unity
    • Kinect
    • Windows
  • Shell Squad Adventures

    Hatch Early Learning

    Learning app for preschool children that builds literacy and math skills in English and Spanish, and reports each child's progress to their teachers. Implemented gameplay, the user interface and the game selection algorithm.

    • Unity
    • Android
    • Windows
  • Car Showroom

    AR showcase of a vehicle in a dealership. Implemented the configuration system, custom shaders for car materials, and gesture control using an Orbbec camera with the Kinect SDK.

    • Unity
    • AR
    • Kinect
    • Windows
  • City VR Tours

    View from the air over the old town, flying toward a ring-shaped gate on the tour’s path
    The tour’s path curving ahead as a ribbon above the rooftops

    Images from Avangarde Software’s case study

    A tour of a medieval city in VR. Set up the environment, integrated the VR viewer and wrote a custom path controller using Bézier curves.

    • Unity
    • VR
  • Quizdom

    Quizdom, Regensburg

    Multiplayer quiz game with several question types, campaigns and contests. Implemented the dynamic UI for the games, lobbies and menus.

    • Unity
    • iOS
    • Android
  • Alien vs. Predator: Evolution

    Angry Mob Games, for Fox Digital Entertainment

    Play the launch trailer

    Uploaded by TouchGameplay, on YouTube

    Third-person action game in the Alien vs. Predator universe, released in 2013. Implemented gameplay features in C#, UI, and Unity plugins and tools.

    • Unity
    • C#
    • iOS
    • Android